Special Issues

Previous Special Issues

  1. Computational Aesthetics in Games (Volume 4, Issue 3  and Editorial)
  2. Computational Narrative and Games (Volume 6, Issue 2 and Editorial)
  3. General Games (Volume 6, Issue 4 and Editorial)
  4. Age of Analytics (Volume 7, Issue 3 and Editorial)
  5. Physics Simulation (Volume 8, Issue 2 and Editorial)
  6. Real Time Strategy (Volume 8, Issue 4 and Editorial)

Current Special Issues

  • Intelligence in Serious Games
  • AI-based and AI-assisted Game Design
  • Deep/Reinforcement Learning and Games

Proposing a Special Issue

If you are interested in guest editing a special issue of TCIAIG, you should send a proposal to the Editor-in-Chief (Graham Kendall, Graham.Kendall@nottingham.ac.uk).

Preparing your Proposal

  1. Please prepare a Call for Papers which will ultimately be distributed. We would suggest that this is a maximum of one side of A4.
  2. Please provide an additional page, that presents short biographies of the proposed guest editors and why they are qualified to guest edit a special of TCIAIG in the area being suggested.
  3. The proposal will be sent to the journal’s Associate Editors for comment. You may be asked to revise the proposal and this iterative process will continue until a decision has been made.

Other Points to Note

  • The proposed guest editors must include a current Associate Editor of TCIAIG. This will ensure that the same standards are maintained for special issues, as for regular issues.
  • A guest editor can submit a maximum of ONE paper with them as an author.
  • A special issue cannot be related to a particular event (e.g. a conference) and submissions should be open to all
  • The editorial that is eventually written to introduce the special issue must not mention specific conferences or events

 

 

 

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